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Posted   Edit or Delete MessageReport This Post  
Again, a reminder that I am a reseller of wild divine. Here is my review.

What excites me most about wild divine is that it crosses out of the purely “biofeedback” realm. Although it is based on Heart Rate Variability biofeedback, and skin conductance GSR biofeedback, the most important piece of this game is that you are playing in a relaxing computer generated world that has the most amazing graphics that I have seen yet in a biofeedback game. I am told that there is actually the possibility for 10 hours of new original play, so you aren't subjected to the same thing over and over, but the game remains new and original and engaging for hours of play. The best part, is that the graphics, and the originality of a great video game that is driven by your physiology, stretches far beyond the usual scope of those individuals who know about and seek out biofeedback. Now I have my video game friends telling me about this amazing “wild divine” video game that is driven by your physiology, instead of me telling them about the idea of biofeedback.
My expectation is that with games like this, the simple concept that you can control your own physiology, just by monitoring it, will become a more mainstream idea. Am I dreaming to think that people will someday want to strengthen their own bodies and abilities through biofeedback, and not always seek an answer to their problems through drugs and pills? Games like this will at least let people know that the alternative is out there.
At $159.95 for a copy of the game, any clinician who is currently doing neurofeedback should get a copy of this game to have and try. You won't regret it. www.eegshop.com
<Barbara Linde>
Posted   Edit or Delete MessageReport This Post  
Hi Kurt,
I have been using the Journey to the Wild Divine for several weeks now. My new colleague at the clinic in Lancaster is a personal friend of the designer of the Wild Divine. We are going to be using this in the waiting room for parents,clients, etc. I have been learning how to save the games for each. I really had a great time when I started it and a continuing to enjoy it. Fun...

I'm glad to hear that you are a reseller for this....

You're right....it isn't one of those purchases that is regretted. Great buy.
Barbara Linde
Member
Posted   Hide PostEdit or Delete MessageReport This Post  
For sure, wilddivine has been one of the most enojoyable things I ever bought for my office. Also we are using it too for my mother's clients and kids. Its so funny. I hope someday the do a spanish version. What we are doing is asses a base line with freeze framer and then let them play and at the end mesaure again the HRV to see the changes. Is working really great.
Gaby Michaca
<michacag>
Posted   Edit or Delete MessageReport This Post  
I have a question for the people who are already using wilddivine. There are some games that said "try again later". I suppose that you need to achieve some level of master to get through them, but I dont have enough experience with the game.
Also funny thing happen today. I hooked up my mother and she had a signal below 1. It says that you should clean your finger tips with hand lotion. With did that and still the signal was really low (0.02). So we began to laught at her and then it became higher and higher until 1 (she was laughing also). Then she began the game. On the first minutes she lost the signal again and I asked her to laugh again and it appeared. Strange thing. So the first 10 minutes she had to be laughinf for few moments to get the siganl. After that she could play without troubles. Then when she finished, she said she was tired but with an energy sensation inside, like a flow of energy. Then I checked the system again and it was below one.
Does any had an explanation?
Gaby Michaca
Mexico City
<heramsey>
Posted   Edit or Delete MessageReport This Post  
I have had a similar problem, and found the wire harness from the fingers was not securely plugged into the blue gizmo-piece of hardware (sorry, the term escapes me).
Just a suggestion. But it was interesting how some of the signal got thru so that it didnot pause, but not enough to really effect a consistant response in the game.
<Ed Langham, ACSW>
Posted   Edit or Delete MessageReport This Post  
One problem I've encountered, with a couple ADD kids, is that after they see how to make things happen, they get bored with that part of it and just click to stop and move on. They resisted having to wait and accomplish the task and I felt like I had to be the bad guy or the heavy...but I suppose redirecting them, or drawing a boundary or setting a consequence might also be a part of the therapy, so...I'll see how it goes.
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